#input_main.cpp
# arat
int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes)
#içerisinde tekrar ara
if (pinfo->type == CHAT_TYPE_SHOUT)
{
üstüne ekle
if (quest::CQuestManager::instance().GetEventFlag("chat_disable")==1)
{
ch->ChatPacket(CHAT_TYPE_INFO...